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Part 1 of The Abbot Trilogy

What was once a sprawling expanse of magical innovation is now a few scattered buildings covered in muck. Yet, the magic these ancient folk wielded can still be found throughout.

It weaves through everything in this forsaken stinking bog.
Explorers come from far to sift through the ruins and try to pry open the cold stone doors. Some succeed, cracking open the old tombs to find contraptions, spirits, and long-lost knowledge. Giant reptiles and relentless insect await those who visit, and others lurk out there in the sodden landscape. Beings of power, cruelty, and deception. To come across them is to come across death, or worse.

Deep in the swamp stands a cathedral looming over the fetid vestiges.

There the Abbot waits.

Abbotsmoore is a system-agnostic hexcrawl adventure, set in an ancient, ruined city soaked in a swamp. This adventure is designed for use old school fantasy tabletop roleplaying games, and their myriad retro clones. Explore the ruins by hiding, stealing, fighting, negotiating you through them and hopefully some of your party will survive. This is not heroic fantasy. It tough, gritty, and brutal. But you will have fun!

This adventure is designed for a party of 4-to-6 first-level adventurers. The adventure will take 2 or 3 sessions to complete, however by reducing the number of ruins it could be completed as a one-shot.

What will find in here?

  • Magic items, clues, quests, and NPCs that connect the adventures.
  • Hex and point crawls, weird monsters and unusual social encounters.
  • Simple stat blocks for ease of use with any TTRPG system.
  • Custom cover and interior art for each adventure.
  • Clear and flavourful text for fluid running of games at the table.
  • Seperate overland map to link adventures.
  • Untrodden Paths, a pamphlet for creating overland travel adventures on the fly.

Undtrodden Paths

Untrodden Paths is a collection of simple systems and tables to facilitate overland travel in rules-lite RPGs. It uses a mixture of mechanics and storytelling devices to move players through the world (any fantasy world, really). Quite often overland travel is a laborious task, but this focuses on making travel it's own adventure. 

This is a tool for Gamemasters to use in their preparation but is robust enough to be used at the table too. The rules for this have been written. Tables and layout will be on the first jobs once funding is complete.

What is the Abbot Trilogy?

The Abbot Trilogy is a collection of three system-agnostic adventures; Abbotsmoore, Bitterpeak, and Steelhollow. Adventures designed for ease of use and to ensure weird and wonderful expeditions for your party. Link each adventure and play them as a larger campaign or run as a one shots. They're designed them with re-playability in mind, giving the Gamemaster adventures that feel fresh to run with each group.

While these adventures lean heavily on fantasy tropes, we have interspersed them with science fiction elements. You will find alien remains, laser pistols, and wrecked starships when entering these adventures


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Purchase

Get this game and 2 more for $10.00 USD
View bundle
Buy Now$5.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

Abbotsmoore Layout v1.1 (Pages).pdf 21 MB
Abbotsmoore Layout v1.1 (Spreads).pdf 21 MB
Untrodden Paths.pdf 1.9 MB
MapF.png 3.7 MB

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